HOMEBy Al Giovetti
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by Al Giovetti email: wizards@charm.netPrint this page in greyscale to conserve black ink and completely eliminate the use of colored inks in your printer. Copyright © 1995,1996, 1997, 1998 Al Giovetti, The Computer Show, and Joppa Computers. Do not use without permission. (You know it is really great to put this here, but no one wants to publish my stuff anyway. They got plenty of people to write who do not know how to write walkthroughs. They (you know who they are don't you?) always hire someone who gives them something on the side, or is related to them, or .... hey! you don't want to really read this do you? Then skip down and read the fragging walkthrough! Boy! do I get all the numnuts here? Or what? This stuff is really boring. Why don't these editors call me? I have only been doing this since the 1970's!)
Contents: |
Chapter Zer0: peaceful Krondor, the Capital of Midkemia
Chaper Four: William and the Squad have a battle with Bear's mercinaries
Chapter Five: You Hit the Dust and Stones of the Road North and West
Chapter Six: Another short encounter with William and Bear's squads of men.
fennel | lotus | opal | vampire | bloodwine | ergot | vitriol | copper | iron | lead | gold | |
---|---|---|---|---|---|---|---|---|---|---|---|
abjuration | x | x | |||||||||
beastwalk | x | x | x | ||||||||
blade grease | x | x | |||||||||
fire oil | x | x | x | ||||||||
fire protection | x | x | |||||||||
fire shield | x | x | x | ||||||||
healing | x | x | |||||||||
holy balm | x | x | |||||||||
iron skin | x | x | |||||||||
magic | x | x | x | ||||||||
magic protection | x | x | |||||||||
might | x | x | |||||||||
poison | x | x | |||||||||
poison antidote | x | x | x | ||||||||
quality | x | x | |||||||||
regeneration | x | x | x | ||||||||
repair | x | x | |||||||||
spellcasting | x | x | |||||||||
striking | x | x | |||||||||
undead protect | x | x |
Picking Locks, An Elementary Primer
Almost 99% of all chests and doors in the game are booby trapped. You must disarm the traps before you can pick the lock. There are three tools for each lock. The picks, lever, cutter, ratchet, and scope. Right clicking on the traped lock will bring up these devices.
First use the scope to look in the holes in the lock. Scope the upper left first. Next, scope the right hole. Finally, scope the lower left hole. If the scoping is successful a picture of the trap device will replace the hole in the lock that you looked through and the panel of possible trap names to the left of the screen will narrow the selections down to one possible candidate. Then use the tools one at a time on the holes in the same order. When you have disarmed all three of the traps parts, in order, use the picks on the lock itself.
In the chart below, the devices are listed with the parts to the trap shown to the right and the name of the trap on the left. When you use the scope to identify the trap, the name will appear in green on the left of the lockpick interface.
Some facts: You have a 2/3 chance of being right if you select a lever for the first part of the trap (1/3 for cutter and 0/3 for ratchet). You have a 2/3 chance of being right if you select the ratchet for the second part of the trap (1/3 for the lever and 0/3 for the lever). Each part has an equal chance of being right for the third part of the trap.
The second syllable of the trap name determines the first part of the trap and the last syllable determines the last two parts.
In playing the game, I never saw a venom trap. I saw the sepent and needle traps toward the end of the game only. The first traps I saw a lot in the first few chapters were blade, fire and dagger, but mostly blade.
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