The Crystal Key Walkthrough

 

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By Al Giovetti
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The Crystal Key Walkthrough

by Author Unknown

    Contents:

  1. Introduction
  2. Navigating WORLD 1
  3. Navigating in the DESERT COLONY
  4. Navigating in the MOTHERSHIP
  5. Navigating back on World 1
  6. Part 2
  7. References
  8. Letters

    General Advise

    Navigating WORLD 1

  1. - NOTE: There is no double-clicking in this game, only single-clicking
  2. - If you click during an internode movie, you will be taken directly to the end of that movie
  3. - please be patient while the game loads
  4. - you are seated in the cockpit of your crashed hypership
  5. - pan around to look behind you
  6. - click to go to the airlock door
  7. - put your hand on the top of the wheel and click
  8. - click to go into the airlock, and then exit through the open door to your left
  9. - you are outside on the Arkonian Gatehouse world, look behind you to see your crashed ship
  10. - turn back to the view you had when you first exited the ship
  11. - there's a path ahead in the distance, click to follow it
  12. - you are at the gatehouse door, click on the handle to open it
  13. - pause slightly while the gatehouse loads!
  14. - you are in the main room of the gatehouse
  15. - from where you're standing, go to your right to view a hanging tapestry that contains a clue
  16. - or go straight ahead to an old wooden table
  17. - or go through the doorway ahead and to the left
  18. - or go through the doorway ahead and to the right
  19. - click to go through the door on your left
  20. - there's an urn at one end, click to go there
  21. - one of the scrolls can be picked up - mouse down on the scroll
  22. - when it stops, mouse down on the scroll again to continue the movie
  23. - now you're looking at an empty urn
  24. - move the mouse to the bottom of the game window and click to go backwards
  25. - click on the backpack to display inventory
  26. - you should see the scroll once the backpack tips over
  27. - click on the pack to zip it back up
  28. - now, at the other end of this room is a torch on the wall. Go to it.
  29. - click on its end - it'll move and opens a secret door in one of the columns
  30. - go to the column
  31. - mouse down to pick up the books inside
  32. - once the books are finished coming up, they will all show up in your inventory next time you tip the pack over
  33. - go out the door to the main room
  34. - you'll end up at the front door, turn around to face the wooden table, click to go to the table
  35. - once there, tip your pack over
  36. - click on the scroll in your inventory to pick it up (it'll start pulsing to signify that it's selected)
  37. - click on the table, then click on the shaft of sunlight once you're there (clue from the picture on the tapestry)
  38. - the scroll will fall onto the table
  39. - invisible ink begins to appear!
  40. - click to get a closer view - notice the symbols on the margin of the scroll
  41. - move your cursor over to the right until it turns into a back arrow - click to go back
  42. - now go into the other side room that you haven't yet explored
  43. - turn to your right and go towards the torch at the end of the room
  44. - to your left is a stairway leading down - follow it
  45. - once at the bottom, turn to your left. You'll notice a depression in the wall ahead and to the left - looks like it could be a secret door - but it's sealed up!
  46. - go back upstairs, and go to the middle of the room
  47. - ahead and to your right is a small bookshelf on the wall - go to it
  48. - this bookshelf was outlined in invisible ink on the scroll - it must be special.
  49. - Also in invisible ink were 4 symbols. You notice that each of the books in your inventory has a symbol on its cover - 4 of them correspond to the symbols on the scroll
  50. - put the books on the shelf in the same order as the symbols on the scroll (this corresponds to the first book, the second book, the third book, and the fifth book in your inventory from left to right)
  51. - to do this, click on the first book in your inventory so that it begins to pulse (this means you have it in your hand). Then click on the shelf - the book will fly onto the shelf. Then do the same for the second book in your inventory, etc.
  52. - if you put the wrong book on the shelf by mistake, just click on the shelf with nothing in your hand (i.e. no inventory items pulsing) - the last book on the shelf will come off and will return to your inventory. But watch out! When the book returns to your inventory, it occupies the first vacant inventory position, so it may no longer be in the position it was when you first picked it up from the secret drawer.
  53. - once the books are on the shelf in the correct order, you'll hear a rumbling noise - you've opened the secret door! (Did you notice the little magnetic click each book made when it was placed on the shelf? The lock on each book is magnetically coded with its symbol - when the shelf detects the correct symbol sequence, it triggers the secret door downstairs)
  54. - go back downstairs
  55. - the secret door is open - click to go down the secret stairs
  56. - you are in the portal room - ahead is the portal and off to the right is some kind of console
  57. - go to the console - there's a book and some controls. Click on the small joystick on the right
  58. - a prerecorded hologram appears - it's the last entry in the diary of Arla, one of the Arkonians who lived at the gatehouse
  59. - when the message is finished, click on the book to view it.
  60. - click on the right side of the cover to open the book
  61. - on the second page is a diagram of a box with 5 buttons on top, and there is some text below it
  62. - the clue here is the lines of text. There are five lines: the first is long, the second is short, the third is short, the fourth is long, the fifth is medium. Each line corresponds to a button position. When you find this box that's depicted in the diagram, set its five buttons to High, Low, Low, High, Medium, and the box will open
  63. - the box is located in the room you just left at the top of the secret stairs (don't get confused with the spiral stairs! The secret stairs are the straight ones you just walked down)
  64. - if you're still looking at the book, move your cursor towards the bottom of the game screen until it turns into a backwards arrow, then click
  65. - turn around and navigate to the secret stairs, and climb up them
  66. - once at the top, if you look *very* closely, you might be able to see a safe in the wall ahead and slightly to the right (if you can't see it, you might have to increase the brightness of your monitor). Click to go to the safe.
  67. - click on the round handle to open the safe
  68. - when you get in close to the safe, you will be able to drag the buttons up and down
  69. - configure the buttons as above (High, Low, Low, High, Medium)
  70. - the box opens, you can see the blue crystal key
  71. - click on the key and it goes into your inventory
  72. - go back down the secret stairs, and go to the portal
  73. - to the left of the portal is the portal control panel on the wall
  74. - click on the panel to go to it
  75. - once there, tip your pack over and click on the key so it pulses
  76. - now, click on the keyhole in the panel
  77. - the key enters the panel, and a destination icon appears on the screen
  78. - this icon shows 6 columns, and actually represents the gatehouse world
  79. - since you're already on this world, you can't go to it - if you click on this icon you will hear an error buzz
  80. - click the right blue arrow and the icon changes to a yellow crater, which represents the desert world
  81. - click on this crater icon, and the portal will be activated
  82. - at the end of this activation sequence, you will be standing in front of the portal looking into the desert world
  83. - click anywhere in the portal to be transported to the desert world

    Navigating in the DESERT COLONY

  84. - you are on a walled plateau, looking at a cleft in the side of a huge crater
  85. - to your left is a small building that has been hit by laser fire
  86. - behind you is a break in the plateau wall flanked by weird stone totems
  87. - go out between the totems
  88. - to your right, stairs lead down to the desert floor - go down them
  89. - ahead and to the right is a cave - looks like there's some kind of car in there
  90. - go to the car cave and get in the car
  91. - click dead ahead (when the cursor is a big arrow) to start your drive
  92. - NOTE: The cursors haven't been changed in this version - instead of a big arrow your cursor will be the standard hotspot cursor: a hand with a circle
  93. - the car starts and takes you to a desert power station
  94. - click on the windshield to exit the car
  95. - go straight ahead along the side of the building
  96. - you are at a bend in a large horizontal pipe. Ahead and a bit to the left you'll see a long thin bar leaning up against the pipe. Click to go towards it.
  97. - the bar is now to your left. Turn and click on the bar (the hot spot is very thin)
  98. - the bar comes up and enters your inventory
  99. - turn to your left to go back to the bend in the pipe
  100. - once there, turn right and follow the pipe to the wall where it enters the main building
  101. - the pipe enters a box just ahead and to your right. On top of the box is a small tool. Click on the tool.
  102. - the tool comes up and enters your inventory
  103. - turn to the left and head back towards the car
  104. - when you are standing in front of the car, turn right 90 degrees and click to go towards the entrance to the main building (which is between the two sphinx-like legs)
  105. - turn right to look into the building. Click the entrance opening to enter the power building
  106. - once inside, click on the top of the stairs to go up to the metal deck
  107. - ahead and to your right at the other end of the deck are three power switches
  108. - click to go to the power switches
  109. - you are standing in front of the power switches
  110. - click on any of the switches to get closer
  111. - click and drag on any of the three switches - they move up and down, but always return to their original position.
  112. - you notice the switch handles are hollow. Click on the bar in your inventory so that it is pulsing. Then, click on any of the switches. The bar will come out, slide through all three handles, and will throw the three switches at once. Power is restored.
  113. - make your way out of the power building and back to the car. Click on the car to get back into the driver's seat.
  114. - once there click ON THE DASHBOARD (this will be much more evident when the cursors are changed - right now the cursor to go back is the same as the cursor to exit the car). The car will take you back to the car cave. If you click on the windshield instead of the dashboard, you'll find yourself out in front of the car again.
  115. - you are back in the cave, looking at the car.
  116. - hands off, cause you're automatically swinging towards the front of the cave
  117. - your presence has been detected by Ozgar's men, and you're being kidnapped to Ozgar's mothership after being shot with the stun gun, you come to as you are being dragged to your cell in the mothership.

    Navigating in the MOTHERSHIP

  118. - you're locked in your cell.
  119. - click towards the diamond-shaped wall plate beside the door
  120. - you're at the plate. Click on the tool you picked up in the desert so that it pulses
  121. - click on the wall plate, and the tool will come out of your inventory
  122. - there is a switch on the tool. It is currently in the center position. It can be clicked forwards or backwards. Clicking the switch forwards brings out a torch, and clicking the switch backwards brings out a pair of snippers
  123. - to operate the switch, you just have to click in front of it or behind it - you don't have to click and drag
  124. - click the switch forward so the torch comes out
  125. - click on one of the 3 rivets holding the wall plate in place
  126. - the torch burns off the rivets and the plate swings down to reveal the locking circuitry for the cell door
  127. - click to get a closer look at the circuitry
  128. - there's a circuit board, and a pinioned vertical bar a bit to the left that looks like it can slide to the right
  129. - grab the bar and try slowly dragging it to the right
  130. - it will only go so far until it hits a small locking rod
  131. - let go of the vertical bar so that it slides back to the left on its own
  132. - click on the tool in your inventory
  133. - click on the circuit board
  134. - the tool comes out
  135. - click the tool's switch backwards so the snippers come out
  136. - click on the small locking rod that prevented the bigger vertical bar from sliding
  137. - the snippers go in and cut the locking rod
  138. - you've taken a step back. Click to get closer again to the circuit board
  139. - once there, grab the vertical sliding bar again, and this time you are able to drag it all the way to the right (drag slowly so it can keep up with you)
  140. - let go
  141. - if you let go too early, the bar will slide back to the left
  142. - if not, the bar will continue to the right, unlocking the door. You're free!
  143. - click to go out into the hallway
  144. - turn right around to your left until you see a long hallway
  145. - click to go down the hallway
  146. - at the end of the hallway, you can go left or right
  147. - go left
  148. - when you stop, you can go straight ahead or you can sneak off to your right
  149. - go right
  150. - you are facing a ladder tube
  151. - if you click high on the ladder, you will go up. Clicking low takes you down a deck
  152. - go up the ladder
  153. - you are on the top deck facing some weird yellow-lit grill
  154. - turn left
  155. - go down the hallway
  156. - there's a long gradual ramp ahead leading to a door - go up the ramp
  157. - you are at the door of the control room - click on the window to see Ozgar in action
  158. - returing from the window, turn 180 degrees and go back down the ramp
  159. - BE CAREFUL! If you go forward, you'll be in Ozgar's way when he comes out of the control room behind you, and then you're toast
  160. - instead, off to your left is a small nook - click to go into the nook
  161. - just in time - Ozgar passes you by without seeing you
  162. - click ahead to follow Ozgar down the hall
  163. - you're at the yellow grill again - click ahead and to the left to go around the left-hand turn in the hall
  164. - now, you're facing another doorway - click to go towards the doorway
  165. - you're in front of the door
  166. - click on the window of the door to look into Ozgar's private room
  167. - it's time to find your way off the ship. Turn around 180 degrees and click to go back the way you came
  168. - at the bend in the hall, click ahead and to the right to turn the corner
  169. - the weird yellow grill should now be to your right, and the ladder tube is to your left
  170. - go left
  171. - click on the ladder to go down
  172. - you're on the cell block again. Turn around and click low on the ladder to go down another deck
  173. - you're on the hangar deck
  174. - click ahead and to the right to go right
  175. - next, the hallway turns left (you should see a blue pipe a bit to your right). Click ahead and to the left to go left
  176. - you are at a junction - you can either go straight ahead or to your right. Go right
  177. - you descend a ramp and enter an airlock through an iris door. Ahead, a second iris door opens to reveal a spaceship hangar
  178. - click to enter the hangar
  179. - there's a spaceship ahead and to the right - click to go towards it
  180. - you're standing in a levitating platform. There's a dark handle in front of you and to the right (like a slot-machine handle with a button on top). Click on the handle's knob
  181. - the platform takes you up to the ship's doorway
  182. - turn around 180 degrees and click to enter the ship
  183. - you are now looking towards the front of the ship - ahead you can see the orangey- yellow lights of the cockpit
  184. - keep clicking forward until you are in the cockpit
  185. - behind you and to the right is a pair of pilot's chairs - click on them to get into one
  186. - an instrument panel flips up in front of you. In the middle of the panel is a keypad to enter the coordinates of your next destination
  187. - as you type (don't type yet), the numbers you type will appear in the left-hand LED display. The numbers showing in the right-hand LED display the coordinates of where you are currently.
  188. - click on the keypad to get closer
  189. - type in the coordinates of World 1 (you know these because they were showing on the hypership cockpit dash display at the beginning of the game, when you first crash-landed on World 1)
  190. - the coordinates are 285 016 909. The keypad works just like a telephone keypad, with the same number configuration (i.e. the numbers 1,2, and 3 are on the top row of buttons, 4, 5, 6 are on the middle row, and 7, 8, and 9 are on the lower row. Zero is beneath the lowest row, in the center the ship launches, and you're off to World 1

    Navigating back on World 1

  191. - be patient as World 1 loads (you're looking at a blank screen)
  192. - you fade into a view of the control panel in its 'up' position
  193. - click near the bottom of the picture (the cursor will change to a downward arrow) to get the panel out of your face
  194. - you're standing in the cockpit of the ship after it has landed back on World 1
  195. - click to go up the ramp and down the hall to the exit
  196. - click out the exit to go outside and onto the platform
  197. - click on the handle to descend to the ground
  198. - click to your right - you'll travel around the original hypership and back to the very first spot you stood in when you first came to World 1

    Part 2

    References

    Letters

  1. From: Steve aka rsvp, Sent: Monday, December 20, 1999 3:57 PM, Subject: Re: Traitors Gate: Hi Al, Yep, I've got that one. I didn't write it myself and can't recall where it came from but I'm more than happy to share. All the best, Steve.
  2. From: Gary E. Cloutier, Sent: Wednesday, June 07, 2000 7:11 AM, Subject: ?unknown screwdriver in "The Crystal Key"? Where do you get the screwdriver mentioned in "The Crystal Key" walk through part 2 #89? ANS Take a look at number 75.

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