Shivers II (2): Harvest of Souls Walkthrough

 

HOME
Walkthroughs
By Al Giovetti
Price:
Genre:
Release:
Developer:
Lead Artist:
Programmer:
Producer:
Publisher:
Phone:
Website:
Requirements:
Click Here to Visit our Sponsor
Support The Computer Show. Click on this ad!


Shivers II (2): Harvest of Souls Walkthrough

by Mark Fox

    Table of Contents:

  1. Introduction
  2. Solutions:
  3. I'm in the Motel Lobby What do I do?
  4. What do I do in the Motel Rooms?
  5. In Room #6
  6. Every time I click on a TV, I get "transported" someplace! Why?
  7. What are all these numbers I keep seeing on papers?
  8. Where do I find these Bahos Sticks and how many are there?
  9. I've got a Bahos Stick but I don't know what to do with it.
  10. I keep getting killed in Devil's Mouth Canyon. Help!
  11. These music videos don't seem to tell me anything.
  12. I need help opening the warehouse door.
  13. What do I do in the warehouse?
  14. Here is the solution to the corresponding petroglyph puzzle:
  15. What do I do with this $2.50 change I have?
  16. What do I do in Phil's Market Store?
  17. I'm in the Gas Station What do I do?
  18. I'm in the Bakery What do I do?
  19. I'm in the Church What do I do here?
  20. I'm in the Café…What do I?
  21. I found a flower in the Café. What do I do with it?
  22. I'm in the Cemetery. What do I do?
  23. I'm at the Barber Shop. What do I?
  24. I'm at Pearl Larson's house. What do I?
  25. I'm at Burt's Trailer. What do I?
  26. I'm in the Sheriff's Office. What do I?
  27. I got a message from Norah's ghost about choosing my enemy. What do I do now?
  28. I'm at Max's Cave. What do I do here?
  29. I'm in the Library. What do I do here?
  30. I'm at Safari Davings and Loans. What do I do here?
  31. I'm at Mine. What do I do here?
  32. I've put all the bahos in place but now the spirit wants to hear the words!
  33. Please help me with the ending of the game!
  34. References
  35. Letters

    Game Solutions and FAQ

    "More cheats than you can shake a prayer stick at!"

    Shivers two - Harvest of Souls © 1997 Sierra On-Line, Inc.

    Comments:

    Shivers Two is a dynamic, epic adventure game which is full of some of the most challenging and creative puzzles to hit this medium since Myst. However, unlike its predecessors, shivers Two offers a near 360 degree game environment, smooth game play, a user-friendly menu interface, Internet connection and a rockin' sound track. Couple all this with a unique story line and smoothly integrated video clips and the result is one of the best PC games to come into existence.

    Shivers Two is not a linear game. The path which is described in this document is only one of many. Feel free to explore on your own…you'll always be able to go back to find missed items.

    Many thanks go out to Willie Eide (for developing this game) and for all his on-line help to us gamers.

    Further on-line information on this game can be obtained from Sierra at www.sierra.com.

    Solutions:

    For this game, I have chosen to provide solutions to most of the more difficult puzzles you will encounter. This is not a step by step walk-through. Most likely, such a document would become redundant and unwelcome. To sum up the smaller details, please do the following:

    One of the best tips I can offer on this game is to READ THE MANUAL! Everyone hates doing this but, in this case, it is very important….so do it. Please also keep in mind that the music videos (which are discussed later) contain exclusive clues to some of the game's puzzles. I strongly suggest that you watch these videos a few times (at least).

    I'm in the Motel Lobby…What do I do?

    (555-6312). Call the number.

    What do I do in the Motel Rooms?

    In Room #5


    In Room #6

    Every time I click on a TV, I get "transported" someplace! Why?

    Every television set in Cyclone (except in the two motel rooms) has a red light on its upper left corner. This light is hypnotizing and should be avoided. Use the used chewing gum from the motel lobby to cover these lights. You'll then be able to watch Trip Cyclone music videos etc. and get important hints.

    What are all these numbers I keep seeing on papers?

    Numbers such as 1-9-18-8-3 are actually codes. You'll see these numbers in several location in the game such as on the letter from your trunk in the motel and in Wendy's notebook. The code is a variation of the alphabet. Each code number represents its alpha equivalent LESS FOUR. For example: The number 18 would translate to the letter N. 18-4=14. N is the 14th letter in the alphabet. The following chart is the completed code listing.

    A

    B

    C

    D

    E

    F

    G

    H

    I

    J

    K

    L

    M

    N

    O

    P

    Q

    R

    S

    T

    U

    V

    W

    X

    Y

    Z

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    21

    22

    23

    24

    25

    26

    1

    2

    3

    4

    Therefore, the above code (1-9-18-8-3) would translate to "WENDY"

    Where do I find these Bahos Sticks and how many are there?

    The sticks are located all over the town of Cyclone (usually hidden by puzzles). You'll get your first stick from the front desk of the motel. Ring the bell on the counter! Get the stick and take it to the canyon. Don't forget to notice the shape of the symbol on the box which the bahos was in. You'll need to find the same shape inside the canyon.

    There are a total of 12 Bahos sticks to find.

    I've got a Bahos Stick but I don't know what to do with it.

    You must bring your stick into Devil's Mouth Canyon. You can see the location of the canyon from your map.

    I keep getting killed in Devil's Mouth Canyon. Help!

    Each of the 12 Bahos sticks has a corresponding symbol. The symbol for each stick is always displayed close to the location of where you found the stick. When you get to the Canyon with your stick, find the same (or similar) symbol (called a "petroglyph") on one of the canyon's walls. A puzzle will appear whenever you click on a corresponding petroglyph. The following is a picture of the solution for your first petroglyph (for the bahos you found in the lobby of the motel office).


    Once you solve the petroglyph puzzle, proceed through the canyon until you find a locked, wooden door (blue in color). Click on the box to the right of the door to reveal a skull. Clicking on the skull will open the door to the altar. If you fail to solve the petroglyph puzzles, the skull will not allow you access to the altar room.

    Always try to save your game at the mouth of the canyon because the petroglyphs will try to steal your life essence. This makes it important for you to quickly find and click on the petroglyph you're looking for.

    These music videos don't seem to tell me anything.

    Pay close attention to the actors. Their body language can show a lot. You may also want to turn on the captioning feature so that you can see the lyrics.

    I need help opening the warehouse door.

    You will notice that there is one bar missing from the center of the puzzle. You must find this bar before you can open the door (see above). Put the bar from the CD case in its place on the door puzzle. Move the sliders to match the position which were displayed to you on the paper from the CD. If you forgot what they were, you can use the "flashback" feature on your menu bar. Each of the bars in the puzzle will turn when you click on them.

    What do I do in the warehouse?

    There is a cassette tape hidden inside the cymbals. The tape has a recording of Dark Cloud's chant. Use it with the cassette tape player (see Pearl's House section for more information).

    Go into the recording room and look through Olivia's notebook. Pay attention to the chess board layout. This image will also be stored in your "flashback" inventory.

    Look inside the van. Now you must solve the puzzle in the crate to get another Bahos stick. Here is the solution to the marble puzzle inside the crate. This solution was provided by Mona on the Sierra message board:

    Number along the top, left to right, one through seven. And letters A through G down the side, top to bottom. Move the marbles in the following order:

    6G-3G, 1F-1C, 2A-5A, 7F-7G, 7G-6G, 7B-7F, 6E-7E (FREE), 7E-7B, 2C-2D (FREE), 2D-1D, 1D-1F, 5D-5E, 5E-7E (FREE), 2B-2D (FREE), 3B-3C (FREE), 5B-2B, 2B-2A, 5F-5B, 5B-2B, 4C-4B, 3F-5F, 6F-6D, 6D-5D, 6C-6E, 3C-6C, 3D-3B, 2D-3D, 2E-2C, 4E-4F (FREE), 6E-1E, 6C-6F, 6B-6E, 6E-4E, 4B-6B, 5A-5B, 2C-6C, 2F-2C, 2C-4C, 4F-2F, 3G-3F, 1E-2E, 1C-2C,

    7E-6E

    Here is the solution to the corresponding petroglyph puzzle:


    What do I do with this $2.50 change I have?

    You need to buy some batteries for your cassette player. You can buy the batteries from the vending machine in the motel lobby. However, they cost $2.75. You can find that extra quarter on the floor in the market store by the cola machine. Once you get that extra quarter, add it to your other $2.50 by viewing the change with the eye on your menu bar. Add the extra quarter to Your $2.50 using this close-up view.

    What do I do in Phil's Market Store?

    The white dots on each openings indicate how many spaces the egg will be tossed. Your objective is to get the egg into the bottom, right opening. Use these moves to solve the puzzle:

    1 13 14
    6 7 8 5
    2 3 4
    16 12 15 9 17
    11 10 18


    I'm in the Gas Station What do I do?


    The drawer below this one will pop open. Read the note and take the screw driver.

    I'm in the Bakery What do I do?


    Move the donut which is in position # 4 to position # 1

    Move the donut which is in position # 6 to position # 9

    Move the donut which is in position # 8 to position # 3

    Move the donut which is in position # 2 to position # 5

    Move the donut which is in position # 10 to position # 7


    I'm in the Church What do I do here?


    The picture is the solution for the locked door puzzle in the library (see the Library section for more information).



    I'm in the Café…What do I?

    I found a flower in the Café. What do I do with it?

    This is described in one of the music videos. Go to the cemetery and place the flower in its place on the statue (with wings). Now click on each one of her toes from left to right. The toes will bend when you click on them. If they do not bend when click, then you have not watched all the videos! Go to your nearest TV and watch the videos again. An opening will appear at the base of the statue after you click the toes. Take the bar from the CD case and make note of the paper diagram on the CD case. These items will be used at the warehouse.

    I'm in the Cemetery. What do I do?


    I found this puzzle to be difficult even with knowing what it should look like. After you finish the puzzle, a door at the bottom of the mausoleum will open. Inside you will find the rock covered body of Norah. Read the inscription. Nothing else can be done in this room (seems like a lot of work for nothing! However, near the end of the game, the key to Max's INSIDE door (not the front gate or front door) will be placed in this mausoleum for you to retrieve (see the section on Max's Cave for more information).

    I'm at the Barber Shop. What do I?



    I'm at Pearl Larson's house. What do I?



    I'm at Burt's Trailer. What do I?


    I'm in the Sheriff's Office. What do I?

    A

    K

    Q

    J

    10

    8

    6

    5

    2

    Write the same thing on a piece of paper and hold your paper up o the monitor. As the cards are shuffled, there is enough time to quickly place a connecting line to the cards which are switched. Of course, you can always use your own memory! (yeah right!).


    I got a message from Norah's ghost about choosing my enemy. What do I do now?

    I'm at Max's Cave. What do I do here?

    The first tile is 2

    The second and third tiles are 9

    The fourth tile is 1

    The fifth and sixth tiles are 2

    The seventh tile is 8

    I'm in the Library. What do I do here?


    I'm at Safari Davings and Loans. What do I do here?



    KOJDSQTAWULLPOBSCLKMMCTE

    Use the decoder which you obtained from the pop vending machine in Phil's market to decode these letters (see the section of Phil's market for more information). However (if you're too lazy) the translated message is: DAY OF HER DEATH (and some trailing letters). This refers to the date of Norah's death which can be seen on her head stone in the cemetery and on the accident report from the cop shop (August 22, 1992). You'll need this date to get into Max's cave (see the section on Max's cave for more information).

    I'm at Mine. What do I do here?


    I've put all the bahos in place but now the spirit wants to hear the words!

    Play the tape recording of the chant into the black hole in front of the altar.

    Please help me with the ending of the game!

    Once you have all the prayer sticks (bahos) in place and you have one real half and one fake half of Ianyi you may proceed back into the canyon towards the altar. When you get to the skull, you'll find it has been destroyed. However, there is another way to get to the altar (you can see it on the map!). Pay close attention to the symbols which Norah's ghost offers you. They should be:

    STAR, SPIDER, BREATH, RAIN CLOUD

    Refer to your symbols chart in "flashback" to see what each of this symbols looks like.

    Go down in the mine. You will find a large, open area with a ladder in it. Go up the ladder and solve the symbols puzzle. Press the symbols which Norah told you in the same order (should be as above). You will be carted across the mine to the back entrance to the altar.

    Once you get to the altar, SAVE YOUR GAME. Shivers 2 has three different endings. Saving your game here is the best way to experience all three endings without too much trouble.

    Now you must decide what you think you should do. The following is the most correct path to take. Notice that Dark Cloud has the other true half of Ianyi around his neck.

    If you need more life essence, you may look around the cavern and mine for special petroglyphs. These special petroglyphs are shaped like simple swirls. Clicking on them will give you a big boost of life. Don't use these swirls until you really need them (like at the end of the game).

    The other two ending involve giving your Ianyi half to either Dark Cloud or Norah's ghost.

    Authors Note:

    I hope you have found this document useful and informative. I always welcome your feedback, suggestions, corrections, questions and comments. Please feel free to send email to me at: webmaster@cheatzone.com

    The End

    This document is copyright 1997 by Mark Fox

    You are free to redistribute this document by any means as long as the original text is not changed in any way, including this notice. Any other use of this document requires the written approval of the author.
    Back to main

References

Letters

From: Ginger Hi Wiz: Maybe you can help me,......I have been looking for hints and/or cheats for a Sierra game by the name of Shivers II. I've looked online and can't find hints anywhere. Thanks for your help. Ginger Execgal007@aol.com

PC Game Center

Just In Reviews Previews News
Walkthroughs Hints Cheats Archives
Interviews Yellowpages

Please send us your comments and suggestions.
FastCounter by LinkExchange