HOMEBy Al Giovetti
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Secret of Evermore Walkthrough
by Carson Lee 2nd email and Eric Oliver |
Secret of Evermore FAQ Version 1 (December 16, 1995) IMPORTANT: -This FAQ was written in basic text format so everyone could
read it. A simple editor like MS-DOS Edit will show it
as it is in front of me, perfectly aligned. What's New about this FAQ:
-This is the first one (There are others in production) Items to be added to FAQ: Acknowledgements: I. Characters II. Weapons III. Charms IV. The Walkthrough
****************************************************************************
-This FAQ was designed as a guide. It's purpose is to help
those that are lost or people who think they have explored
all the possible areas in the game and would like to know
if there's anything they haven't found. I'm writting this
because of some negative response (very little though) to my
previous FAQ on Chrono Trigger.
-I like mail, unlike many other authors of FAQ's. If it gets
too unbearable, my response time may be slow but that's ok.
I've only included two of my e-mail addresses above.
****************************************************************************
-Walkthrough written
-List of alchemy spells
-Game Genie codes
-Map of the Dark Forest
-Charms/Rare Items List
-Ingredient List/Price Comparison
****************************************************************************
-More Game Genie codes?
-Any suggestions will be appreciated.
-If anyone re-writes this FAQ/Walkthrough, please send copies to:
clee@lan.tjhsst.edu
Carson_Lee@csgi.com
****************************************************************************
Name Internet E-Mail Address
Carson Lee Carson_Lee@csgi.com
Eric Oliver oliver@dolphin.upenn.edu
Lord Rokol lordrokol@aol.com
****************************************************************************
(By Carson Lee, Carson_Lee@csgi.com)
The Boy
The boy (No default names in this game) is a B-movie fanatic. He's
sorta gullible and needs your help to guide him through Evermore.
The Dog
Your trusty friend changes form whenever you move onto a new section
of Evermore. It levels up it's Dog Attack very early and usually
does 4x as much damage as the human, so keep him healthy. He loves
to find ingredients all over Evermore, but it's hard to tell exactly
where it is, since his nose doesn't always point to it. Try this:
If he stops and sniffs at an area, but you can't find it, try leading
him away a little bit, then bring your dog back and he might get
closer to where it is.
****************************************************************************
(By Carson Lee, Carson_Lee@csgi.com)
Swords
I. Bone Crusher
The weapon you start out with, there's nothing special about
this one.
II. Gladiator Sword
This one is given to you after you win the gladiator match.
Again, nothing special about this weapon.
III. Crusader Sword
You recieve this one when you beat up the 3 clones of
yourself, you use it for a few minutes, then recieve a better
weapon. I haven't found anything special.
IV. Neutron Blade
You get this one at Omnitopia when you free the orange
bazooka guy from jail. The final sword.
Axes
I. Spider's Claw
You get this after beating up the first bug. It allows you
to cut through the underbrush, but then, all the weapons
after it does that too.
II. Bronze Axe
You get this at the Pyramid. This axe is the only axe that
allows you to break the rocks in Antiqua.
III. Knight Basher
You get this from Tinker's room. This is the only axe that
allows you to break the huge rock barriers at/around the
sewers.
IV. Atom Smasher
This final axe is at Tinker's room too, where you got the
Knight Basher.
Spears
I. Horn Spear
I don't remember where you get this one, just that you WILL
get it. Nothing special about this one.
II. Bronze Spear
You get this at the Halls of Collosia. It will help you get
through it.
III. Lance
You get this after beating the dragon in the Dark Forest (who
was using it as a toothpick!). Nothing special.
IV. Laser Lance
I don't remember where you get this but it's somewhere at
Omnitopia. This final lance has nothing special.
Bazooka
You get this the first time at Omnitopia, but then lose it. You get
it again when you talk to Cecil at Ebon Keep.
Because by the time you recieve the Bazooka, you have strong enough
weapons, I never really used it. I can't tell the difference between
the projectiles except that the Thunder Ball is used up one per shot,
the others, I have no idea.
****************************************************************************
(By Carson Lee, Carson_Lee@csgi.com)
Jaguar Ring -From the sand pits of Prehistoria, a salesman gives it to
you with any purchase. Press A to run.
Chocobo Egg -Gives you and your dog 50% more HP. It's at the side
markets of Ivor Tower, though I heard you can find it in a
basket somewhere...
Oracle Bone -If you keep a Jeweled Scarab and Golden Jackal when you get
to Ivor Tower, you can get this item. So far, it's only use
is to get one extra spell. Tell me if it acutally causes
something else.
Thug's Cloak -Increases Evade %. You can either buy it from a booth at
Ivor Tower or get it free if you helped an Oglin along the
way in the Dark Forest.
Silver Sheath -Increases the strength of swords. You can get it from a
booth at Nobilia or cheap at a side booth at Ivor Tower.
Moxa Stick -Powers up healing items or spells. You can get it from a
booth at Nobilia.
Armor Polish -Increases the protection from body armor. You can get it
by trading the Silver Sheath for it.
Insect Incense -Repels mosquitos. You can get it from a side booth at Ivor
Tower. Doesn't work for me.
Jade Disk -Increases hit %. You can get it from a booth at Nobilia.
Ruby Heart -Decreases enemy hit % when your HP is low. You can get this
at a booth at Nobilia.
Wizard's Coin -Increases magic defense. I have not gotten this yet. HELP!
Tell me IMMEADIATELY if you find it.
Staff of Life -Increases defend power. You get it from Horace after
beating up the dog statue.
Sun Stone -Increases endurance. You can get it from a booth at
Nobilia.
****************************************************************************
(By Carson Lee, Carson_Lee@csgi.com
and Eric Oliver, oliver@dolphin.upenn.edu)
This walkthough includes ALL the things I've found, including
secrets. If there are some you've found, please tell me.
Rules of the Road:
The Beginning
First Boss
To Bugmuck
A Cooling Volcano?
To the Volcano (again...)
Lost in a New World
The City In The Middle Of Nowhere
To The Other Side Of The River
The Pyramid
The Hall of Collosia
Stupid Boy
Journey Into A New World
Your Dog's a Poodle, But That's Not All That's Weird
Ebon Keep
Quest to Gomi's
Quest For Spaceship Parts
The boss is easy, but if you want, here's some help:
And there you have it, you've beaten the game (hopefully without a lot of help from me). Enjoy the ending, it's not long, but it's also not incredibly short either. ****************************************************************************
V. Map of the Dark Forest (Mapped by Carson Lee, Carson_Lee@csgi.com)
Start--> O
|
O=O O E Sorry about drawing this in ASCII but not all of
| | | I you can read this if I used another format.
O O=O-1-O O-E
| I I =| <-- Correct Path
4-O-O=O=O O-O-O -I <-- Wrong Path
I | I I (1) "Take heed and go no further"
O-O-E O=O O-O-O-E (2) "Camp on the banks of the great green Limpopo
I I | I I River"
O-O 5=O O O-2-O (3) "Souvenir Spoon Pounding Factory 5 Furlongs,
I | I I I Tours daily"
O O-O O-O-E E O (4) "I'd turn back if I were you"
I I | I I (5) "Visit beautiful Gruelville, 25 leagues west"
O-O O E 6-O 3-O-E (6) "Come see Mr. Head at Perceval Plank's
I | I I I Exhibition of Cultural Oddities"
O-O O=O O E O-O E (7) "See the amazing Bearded Boy, next left
I | I I I I (8) "Half Way"
O-E O=O-O-E O O-O B=O=(Finish) (9) "City of Costagando, 30
I | I | leagues east"
O O=O=O S-O O-O O=9=O-T O E (0) "Mountains of Candy, 50
I I | I I | | | I furlongs"
O-E O-O O O=8=O E E-O=O-O O E-O=O (S) One Up Spell
I | | | | I | | (T) Thug's Cloak if you saved
O-O O O=O E O=O=B=O O-O O-E 0=O someone.
I I I I I I I I | | I
O O-O 7-O-O O-O O-O E O=O=O O-E
I I I I I
E O-O E E-O
****************************************************************************
VI. Spells List [Names/Locations/When]
(In chronological order the way I found them)
(Written by Carson Lee, Carson_Lee@csgi.com)
Note a lot of these spells can be obtained at any time, the times I listed
are when I obtained them and how they are incorporated in the walkthrough.
Spell Location Time
Flash Fire Eyes's Hut First meeting
Hard Ball Cave in Bugmuck Trip to Bugmuck
Cure Strongheart's Hut After Bugmuck
Defend West of Prehistoria After Bugmuck
Heal Mammoth Cave Entrance After fight with Vipers
Levitate Top of Volcano Volcanic quest
Acid Rain Quicksand upper ledge After Bugmuck
Speed Volcano Core/Caves Volcanic quest
Crush Blimp's Cave Arrival at Antiqua
Sting Oasis in Desert Journey to Nobilia
Atlas Behind boxes at Nobilia Arrival at Nobilia
Revive Blimp's Cave After you found the dog
Revealer Madronius First meeting
Escape Madronius Return to camp after one Diamond Eye
Drain East River Cave First meeting
Fireball Secret room/ Search for Diamond Eyes
Hall of Collosia
Double Drain East River Cave After Sacred Dog fight
Lance Lance's House After not taking Lance's treasures
Corrosion Sewers of Ivor Tower Banquet Trouble
Fire Power East Wing/Ivor Tower Give Queen's Key to lonely husband
One Up Dark Forest/ First meeting
Hopelessly Lost
Regrowth Secret Ingredient Shop/ Drawbridge quest
Ebon Keep/Behind House
Slow Burn Tinker's Room/Bookshelf First meeting
Explosion Tinker's Room/Table First meeting
Super Heal Smart Boy Naris/ First meeting
Ivor Tower
Lightning Storm Gomi's Tower First meeting
Miracle Cure Strongheart's Hut After volcano explosion
Barrier Palace at Nobilia Talk to Horace before Tiny incident
Reflect Bazooka Guard/ After freeing him from jail
Crash landing site/Right
Call Up Proffesor Ruffleberg First meeting
Nitro Tinker's Room/Table Return from Omnitopia
Force Field Room with Energy Core First meeting
Stop Room with Energy Core First meeting/with Oracle Bone
Energize Proffesor Ruffleberg After Energy Core
****************************************************************************
VII. Spells List [Names/Cost/How]
(Written by Carson Lee, Carson_Lee@csgi.com)
Spell What Effect Ingredient Cost
Flash Damage Infliction 1 Wax 2 Oil
Hard Ball Damage Infliction 1 Crystal 1 Clay
Cure Removes Bad Enchantments 2 Root 1 Oil
Defend Increases Defense 1 Clay 1 Ash
Heal Restores Partial HP 1 Root 1 Water
Levitate Lifts Huge Rocks 1 Water 1 Mud Pepper
Acid Rain Damage Infliction 1 Ash 3 Water
Speed Increases Agility 1 Wax 2 Water
Crush Damage Infliction 1 Limestone 1 Wax
Sting Damage Infliction 2 Water 1 Vinegar
Atlas Increases Strength 1 Atlas Medal 1 Ash
Revive Revives the dog 3 Root 1 Bone
Revealer Reveals hidden bridges 2 Ash 1 Wax
Escape Exits from mazes 1 Wax 1 Vinegar
Drain Sucks up HP from enemy 1 Ethanol 2 Root
Fireball Damage Infliction 1 Brimstone 2 Ash
Double Drain Sucks up HP from enemy 2 Ethanol 2 Vinegar
Lance Damage Infliction 1 Iron 1 Acorn
Corrosion Damage Infliction/Poison 1 Mushroom 3 Water
Fire Power Damage Infliction 1 Feather 1 Brimstone
One Up Fully restores HP 1 Feather 1 Root
Regrowth Restores little HP through time 1 Acorn 2 Water
Slow Burn Poisonous effects 1 Iron 1 Brimstone
Explosion Damage Infliction 2 Ethanol 1 Ash
Super Heal Totally restores HP for both 2 Ethanol 1 Acorn
Lightning Storm Damage Infliction 1 Iron 2 Ash
Miracle Cure Heal + Cure 2 Root 1 Vinegar
Barrier Immunity from attacks 1 Limestone 2 Bone
Reflect Immunity from spells 2 Grease 1 Iron
Call Up Makes Call Beads 1 Meteorite 1 Dry Ice
Nitro Damage Infliction 1 Gunpowder 2 Grease
Force Field Absorbs next hit to target 1 Grease 1 Iron
Stop Puts target out of time 2 Wax 1 Crystal
Energize Charges up power bar FAST! 1 Crystal 1 Iron
****************************************************************************
VIII. Ingredient List
(Written by Carson Lee, Carson_Lee@csgi.com
Inspired by the one written by Sir Garland, SirGarland@aol.com)
* Currency at which it's sold
:) Cheapest price
Rip-Off Ratio determined using corresponding currency type values:
Ingredient Place Talons Jewels Gold Coins Credits Rip-Off
Acorn Tinker's Room 480 240 *120 960 240%
:) Ebon Keep House 200 100 *50 400 ----
Lance's House 480 240 *120 960 240%
Ash Prehistoria *60 30 15 120 120%
:) Acid Rain Man *50 25 12.5 100 ----
Blimp's Cave 120 *60 30 240 240%
Tinker's 240 120 *60 480 480%
Ebon Keep House 200 100 *50 400 400%
Lance's 240 120 *60 480 480%
Bone :) Blimp's Cave 240 *120 60 480 ----
Brimstone Tinker's 640 320 *160 1280 106%
:) Lance's 600 300 *150 1200 ----
Clay :) Acid Rain Man *30 15 7.5 60 ----
Ebon Keep House 120 60 *30 240 400%
Crystal Prehistoria *80 40 20 160 133%
:) Acid Rain Man *60 30 15 120 ----
:) Bugmuck Cave *60 30 15 120 ----
Blimp's Cave 160 *80 40 320 266%
Lance's 320 160 *80 640 533%
Chessboard 640 320 *160 1280 1066%
Ethanol East River Cave 200 *100 50 400 200%
Tinker's 400 200 *100 800 400%
Lance's 240 120 *60 480 240%
Forest Maze 400 200 *100 800 400%
:) Omnitopia 100 50 25 *200 ----
Feathers Forest Maze 4000 2000 *1000 8000 400%
:) Omnitopia 1000 500 250 *2000 ----
Grease :) Chessboard 320 160 *80 640 ----
Gunpowder :) Omnitopia 1500 750 375 *3000 ----
Iron Lance's 480 240 *120 960 266%
Chessboard 600 300 *150 1200 333%
Forest Maze 720 360 *180 1440 400%
:) Omnitopia 180 90 45 *360 ----
Limestone :) Blimp's Cave 240 *120 60 480 ----
Mud Peppers :) Blimp's Cave 600 *300 150 1200 ----
Mushroom Ebon Keep House 1000 500 *250 2000 333%
Forest Maze 1200 600 *300 2400 400%
:) Omnitopia 300 150 75 *600 ----
Oil Prehistoria *100 50 25 200 166%
Strongheart's *80 40 20 160 133%
:) Bugmuck Cave *60 30 15 120 ----
Forest Maze 320 160 *80 640 533%
Omnitopia 80 40 20 *160 133%
Root :) Strongheart's *50 25 12.5 100 ----
East River Cave 120 *60 30 240 240%
Forest Maze 320 160 *80 640 640%
Omnitopia 80 40 20 *160 166%
Vinegar :) Strongheart's *90 45 22.5 180 ----
Water Prehistoria *60 30 15 120 300%
Strongheart's *40 20 10 80 200%
:) Acid Rain Man *20 10 5 40 ----
Bugmuck Cave *30 15 7.5 60 150%
Blimp's Cave 80 *40 20 160 400%
East River Cave 100 *50 25 200 500%
Ebon Keep House 140 70 *35 280 700%
Wax Prehistoria *120 60 30 240 150%
Strongheart's *100 50 25 200 125%
:) Acid Rain Man *80 40 20 160 ----
:) Bugmuck Cave *80 40 20 160 ----
Blimp's Cave 120 *60 30 240 150%
East River Cave 200 *100 50 400 250%
Lance's 240 120 *60 480 300%
Chessboard 400 200 *100 800 500%
***************************************************************************
IX. Trading in the marketplace of Nobilia of Antiqua
(Written by SirGarland, SirGarland@aol.com)
NOTE: Appraisal Price is the price that the appraiser will pay to you.
The number before a trade is the actual cash (jewel) value of that
particular trade.
ALSO: There is a map of the Nobilia Marketplace that should have come with
this file. If not, you can find it at http://dragon.res.cmu.edu,
somewhere in the Evermore section. This was done I think my SirGarland
too, but I'm none too sure.
Example:
Beads -6- rice and 3 jewels
6 means that the actual value of that trade is 6 jewels. You get this
from the rice. Each rice has a min value of 3 jewels. 1 rice is 3
jewels. Add the other 3 jewels for that trade and the value is 6.
This has been added so you can determine what the best deal is.
ITEM TRADING PRICE APPRAISAL PRICE
Rice -3- 3 jewels 4 jewels ea.
-6- 6 jewels
-9- 9 jewels
Beads -6- rice and 3 jewels 8 jewels ea.
-10- 10 jewels
-12- 12 jewels
Pots -6- 2 rice 8 jewels ea.
Perfume -12- 3 spice 16 jewels ea.
Spice -12- 2 beads 8 jewels ea.
-12- 4 rice
-18- 3 pots
-24- 4 pots
Chicken -18- 1 spice and 2 rice 8 jewels ea.
Tapestry -18- 3 beads 13 jewels ea.
Spoon -24- 2 spice 12 jewels ea.
Golden Jackal -36- 2 chickens 28 jewels ea.
-60- 5 spice
Limestone Tablet -60- 4 spice and 2 beads 12 jewels ea.
Jeweled Scarrab -84- 1 spice and 2 perfumes 24 jewels ea.
Amulet of Annhilation -90- 30 rice 10 jewels ea.
Magic Gourd -???- 1 chocobo egg 120 jewels *
Ruby Heart -162- tapestry, jeweled scarab 200 jewels *
and limestone tablet
-264- Moxa Stick **
Jade Disk -72- 3 chickens and 3 beads 180 jewels *
Armor Polish -150- Silver Sheath 160 jewels *
and 75 jewels ***
Moxa Stick -264- 2 chickens, jeweled scarab, 260 jewels *
and 12 spice
Silver Sheath -75- SunStone ** 160 jewels *
-150- Armor Polish and 75 jewels ***
-156- Golden Jackal and 10 spice
Sun Stone -75- Limestone Tablet and 5 rice 200 jewels *
>> Fish -30- 30 jewels -----
> Bronze Gauntlet -60- 1 spoon and 2 tapestries -----
> Obsidian Helmet -120- 10 spice -----
> Stone Vest -84- Jeweled Scarrab -----
Chocobo Egg -???- found in a ceramic pot ???
Secret of Evermore -- Trading in the marketplace of Ivor Tower
ITEM TRADING PRICE
Spice 12 gold coins
8 gold coins
Beads 15 Gold Coins
Perfume 2 spice
Ticket for Show Amulet of Annhilation
Oracle Bone Golden Jackal and Jeweled Scarrab
Egg of Chocobo 9 perfume and 9 beads
Insect Incense 3 perfume and 3 beads
Dragon Helmet 200 Gold coins and Amulet of Annhilation
Gold Plated Vest 800 Gold coins and Amulet of Annhilation
Magicians Ring 750 Gold coins and Amulet of Annhilation
Thugs Cloak
* denotes a permanent sell-off. These items are various charms.
** denotes a permanent trade-off
***NOTE: Basically, you may have the Silver Sheath OR the Armor Polish.
It costs 75 extra jewels whenever you want to trade between the
two. Just go to the guy who originally supplies the armor
polish in the marketplace.
> denotes armor
>> instant cure of 30 hp for the boy and his dog
***************************************************************************
X. Game Genie Codes
(Written by LuKas X, LukasX@aol.com)
Lord Rokol, LordRokol@aol.com)
Evering 15, Evering15@aol.com)
Loma 349, Loma349@aol.com)
Sir Garland, SirGarland@aol.com)
Carson Lee, Carson_Lee@csgi.com)
5DC5-CD7E "WALK THRU WALLS"
This code will let you walk thru walls anywhere on the screen,
in any area!
Created by : LordRokol
558D-C759 "DOG (GREYHOUND) GAINS LEVEL FOR EVERY ENEMY KILLED"
Yes, this code work only if the DOG is a GREYHOUND...
Created by: Evering15
678D-C759 "DOG LEVELS UP AFTER BATTLE"
This code raises DOG's level every time you win a fight.
Modified by: Carson Lee
6D8D-C759 The "DOG LEVELS UP AFTER BATTLE" works up to about level 77,
then died out for me. So, I modified the code to make it
work for the rest of the levels.
Created by : Loma 349
6D8D-6759 "HERO GAINS MORE EXPERIENCE"
Gain more exp. for hero. I used this after the dog code
and hero started gaining more exp.
(Not going up a level every time. But, getting more)
Created by : SirGarland
DE81-C759 "BOY LEVEL UP ONLY ONCE AFTER KILLING AN ENEMY"
The Boy gains a level after every enemy killed. However,
this code only works once. So, you have to SAVE and RESET
your game over to do the trick again.
***************************************************************************
XI. Acknowledgements
Eric Oliver oliver@dolphin.upenn.edu
SirGarland SirGarland@aol.com
Lord Rokol LordRokol@aol.com
Loma 349 Loma349@aol.com
Evering 15 Evering15@aol.com
LuKas X LukasX@aol.com
Please, if I left your name out, sorry, I'm rather busy right now, but e-mail
me and I'll definitely include it into the next version.
CCL :-) (-: \|/ /----\ \|/
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