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Indiana Jones 4: The Fate of Atlantis Walkthrough

by Steve Drennan

    Contents:

  1. New York
  2. ICELAND
  3. TIKAL
  4. ICELAND (2nd time)
  5. THE AZORES
  6. BARNETT COLLEGE
  7. MONTE CARLO
  8. ALGIERS
  9. MONTE CARLO (2nd time)
  10. ALGIERS (2nd time)
  11. DIGSITE
  12. CRETE
  13. SUBMARINE
  14. ATLANTIS
  15. THE END!
  16. References
  17. Letters

New York



ICELAND



TIKAL



ICELAND (2nd time)



THE AZORES


BARNETT COLLEGE



MONTE CARLO


You'll be on a busy corner next to a hotel. You can talk to people if you want and try to figure out from their descriptions who Trottier is.
If you don't feel like boggling your brain, he's the hawk-nosed dude with the shit colored suit and the colorful weed on his lapel.

ALGIERS



MONTE CARLO (2nd time)



ALGIERS (2nd time)


  • Go to Omar (the shopkeeper) and give him the stone. He'll blabber a little.
  • Then trade your mask for anything he has.
  • Then try giving what he gave you to the grocer. The grocer will tell you no (or yes if you're lucky) and give you a clue as to what he really wants.
  • Go back to Omar and trade again until the grocer gives you a squab.
  • Give the squab to the beggar and he'll give you a balloon ticket.
  • Go up to the roof and give the ticket to the guy. Use the balloon.
  • The balloon will go up but a rope will prevent it from going up.
  • ut the rope with the knife. Now you'll be flying around the desert.
  • You'll have to land at the nomad camps and ask the nomads about the map Omar gave you. They'll tell you in what direction to go.
  • Keep asking until and X appears on the ground somewhere.
  • Land there and a Nazi will shoot your balloon down.
  • Go left towards the digsite.

    DIGSITE



    CRETE



    SUBMARINE


  • Go to the hatch and open it.
  • The wimpy Captain will come out and he'll fall with a slap.
  • Go down and use the lever (it'll break off).
  • Now talk through the intercom and and tell everyone to go to the bow.
  • Then go down and go left.
  • Make yourself a sandwich with the cold cuts and the bread.
  • Take the mug on the shelf.
  • Go left and pull on the lever and the switch.
  • Then go to the lower level and fill up the mug with the battery acid.
  • Go right from there and talk to Sophia through the wall.
  • Tell her to keep the guard busy and leave.
  • Go behind the guard and take the plunger on your right.
  • Now walk up to the guard.
  • He'll turn and face you and ask you something.
  • Mention something about a pail or bucket and Sophia will understand that she has to use the pail next to her to bonk the guard.
  • After the guard is out go to up and use the plunger where the lever broke.
  • Then go to the strong box under the closet and use the acid on it.
  • You'll get the three stones and a key.
  • Go use the key on the padlock on the emergency rudder control.
  • Now pull or push the wheel and you'll have control of the sub.
  • Manoeuvre the sub with the controls (the plunger for depth, the steering wheel for direction, the lever for speed and the switch for forward/reverse (you can only use this switch when the sub is not moving)).
  • Find the air lock and go in with your sub.
  • You'll get into the air lock and Sophia will get kidnapped.

    ATLANTIS