  
Walkthroughs
By Al Giovetti
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 Dragonsphere Walkthrough
 
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Dragonsphere Walk-Through
Section One (Inside the Castle):
 - King's Bed Chamber   Points: Open book on the nightstand.    Interesting 
    Things: None. 
- Queen's Bed Chamber   Points: None.   Interesting Things: Read diaries. 
- Meeting Chamber       Points: Look at bookshelf. Look at books - lower 
        bookshelf. Pull books.   Pull tapestry on far right wall.                  
        As PID, shift into bear, attack MacMorn with sword, then invoke 
        amulet. Interesting Things: None. 
- Ballroom      Points: Take goblet, bone.      Interesting Things: Talk 
        to scullery maid several times( 5 or more). 
- Throne Room   Points: Look at Dragonsphere.   Interesting Things: be 
        tough with MacMorn. 
- Council Chamber       Points: Take sword, shieldstone.        
        Interesting Things: Look at papers on table. 
- Waystation    Points: Talk to Shapechanger.           Talk to Soptus.         
        Talk to Merchant, ask for fruit. Talk to  Faerie. As PID, admit
         you're a shapeshpchanger but you didn't do anything.    point out 
        the Queen Mother's evil, ASK "Is there anything I could give you to     
        let me go?" Use Doll to heal guard captain. 
-Jump into well.        Interesting Things: Talk to merchant again, just to
         chat. Jump down well as king. 
- Bottom of Well Points: Take rare coin(This side of river). Shift into         
        seal. Gaze into crystal ball, invoke crystal. Take emerald. 
- Stair Trap    Points: Put statue on stairs. Interesting Things: Walk off
         WITHOUT putting statue on stairs. - 
- Darkness Beast   Points: Read parchment.      Interesting Things: Walk 
        by dog WITHOUT reading parchment. 
- King's Chamber  Points: Shift into bear, pull king. Give soul egg to 
        king.   Interesting Things: None. 
- Stairway  Points: Push wall switch, wear crown( may have to do more 
        than once).     Interesting Things: None.
SECTION TWO (Slathan, land of  shapeshifters) 
- Guard post and pool monster   Points: Insist that you must get through 
        and choose "can I offer something" Give any object. When you 
        come back, talk to them before leaving Throw shieldstone at stone.              
        Take tenacles.   As PID, offer to give guards something and choose
        Soptus Soporfic ONLY. After you drink, use doll to heal yourself
         (Make sure that you visit the Hermit's cave first.)    
        Interesting Things: Wise off to guards. Ignore the pool monster 
        and walk by. Try talking to various weird-looking rocks and trees. 
- Wise Shifter  Points: Talk to wise shifter and get polystone.                 
        (If you do not get it, talk to him again).      Interesting Things: 
        Talk to the shifter again after getting doll, go in again as PID. 
- Green monster room    Points: As the king, you cannot get by the monster.             
        As PID, use the doll to heal the monster.       Interesting 
        Things:         None. 
- Shifter Village Points: Talk to woman. Interesting Things: None.
SECTION THREE ( Brynn-Fann, Land of faeries) - Entrance to maze Points: 
        Talk to faerie:         Give a non-violent answers to each taunt
        (Good day, I seek, May your). 
- The maze      Points: There is no 'maze' -- it is a maze of questions. 
        The fast method is to find Ralph when he is RED (Talk to Sprite 
        until you find Ralph) Ask permission to cross. Cross after asking 
        despite what he says.   Interesting Things: Try crossing without 
        permission.  Ask the various sprites to tell you things and figure 
        out the logic puzzle. 
- Butterfly King        Points: Answers to quiz questions:                      
        Anyone, I don't know, Trouble, Callash, I won't like it.                
        Answers to second part: DO NOT choose "hostile race", "faeries", 
        "prejudiced".   Find the crystal flower and take it. As PID, open 
        bottle of flies won from Caliph.        Interesting Things: Try 
        to take the crown without the flies.
SECTION FOUR (The Desert) 
- The trader in his lean-to     Points: Talk to the trader. Answer first 
        question NO,  second question YES. He gives directions to the 
        oasis in code.  SHAB is north, FALLA is south, ECLIPTUS is west, 
        POPO is and example- TILSHUM SHAB FALLA FALLA POPO ECLIPTUS               
        equals - TRAVEL NORTH SOUTH SOUTH AND WEST              Take a 
        bone if you do not have one.    Interesting Things: Answer yes 
        to first question and follow these directions instead. Wander 
        aimlessly around the desert. 
- Oasis Points: Talk to shaman and get yellow powerstone. As PID, talk 
        to shaman and give them a spirit bundle. If you have used yours 
        up on Llanie, you can make a new one -- Put feathers into bone and 
        then put magic into the 'partial bundle' with the vortex                                
        stone(object 26).       Interesting Things: Talk to guard to 
        get inside the tent. To go back home, head east out of oasis. 
- Tent interior Points: None.   Interesting Things: If you are effusive in 
        praise and not too eager to get down to business, you will get to 
        see the belly-dance and will have to win fewer games to get prizes. 
- Gem Game      Points: Play until you have won three prizes. As PID, come 
        back and win two more prizes.   Interesting Things: None. 
- Spirit Plane  Points: None.   Interesting Things: Walk off to the east. 
- Floating Disks        Points: Get to the other side. Follow the path on 
        the map, only mirror it.        Interesting Things: Make a wrong 
        jump. 
- Snakes        Points: Use the shifter ring to turn into a snake and go 
        across. Interesting Things: Cross without shifting. 
- Roc   Points: Use vortex stone to take magic from grapes. Wait until the 
        roc has eaten the grapes and they don't reappear.                               
        Throw the dates (Won as a prize from Caliph).   Get the soul egg.               
        Put the black sphere(aquired in sorcerer's tower) in the nest.          
        Head off to the west.   Interesting things: Try to take the soul egg
  
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