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Avvy: Denarius Avaricius Sextus Walkthrough

Another Prodigy Chocolate Chips File Library *Exclusive*

This file is freeware. It may be copied and freely distributed as long as it remains intact and unaltered.

"Avvy": Denarius Avaricius Sextus, a graphical adventure for DOS---

Five Helpful Hints for Solving the Game

Written by: Rita Laws, Chocolate Chips Librarian

Email: PAUM88A@prodigy.com or RitaLaws@prodigy.com

Avvy, by Thorsoft Software of England, is a classic of its genre. Avvy is a Roman living in Pompeii in the year AD 79. You are his guardian angel and must save him from the volcanic eruption that he doesn't even know is coming. Along the way, you'll have to deal with inebriated slaves, a nagging wife, a den of lions, and riddles and jokes so corny, you'll groan. This game requires a hard drive and an EGA monitor or better. It will run in Windows on newer computers, but older systems will get the best performance in DOS.

You can find the game, Avvy, and its sequel, Lord Avalot d'Argent, in the Sweet Silliness (Games) section of the Prodigy Chocolate Chips File Library (GoTo/Jump FILE LIB). If you need free Prodigy software and trial hours, just call 800-prodigy.

"AVVY": DENARIUS AVARICIUS SEXTUS, A GRAPHICAL ADVENTURE FOR DOS--- FIVE HINTS FOR SOLVING THE GAME

  1. NOTE: SAVE YOUR GAME FREQUENTLY, SO YOU DON'T HAVE TO BEGIN OVER.
  2. Jump GAMES BB on Prodigy and visit the gamers there if you need more help. Chances are, some of them played this game when it was first introduced 3 years ago.

    1. The Rope

  3. The rope is yours after talking TWICE to Romulus the Centurion in the bar, Canis. You will need it to explore the cavern.

    2. Treasuer's Key

  4. To get the key, Lupus is needed. But you must first visit your arch-enemy, Lupus, who throws you to the lions. The lions will kill you unless you have a weapon. A trident would be nice.

    3. A Weapon

  5. Visit the temple to the right of the bar. Neptune has a trident that would make an excellent weapon against lions. If you complete a man's rhyme, (rhyming word is locker) he will give you a hint to help you enter the temple. This man is to the right of the temple.

    4. Crystal Ball

  6. The sooth-sayer has an important message for you. Save your game. Talk to sooth-sayer. Give the crystal ball to the sooth-sayer (make sure you spell the action right or the ball will simply be lost.) Talk again and the sooth-sayer will say something different this time- something you need to know. If the sooth-sayer says the same old thing, restore your old game, and try again. Even if you get the "too bad" message, talk to the sooth-sayer again and see if he tells you about escaping.

    5. The password

  7. Look in the locker at the baths. There's a scroll in there that has a password you need. end

References

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