Walkthroughs
By Al Giovetti
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A FORK IN THE TALE
Walkthrough by CRASH
Another interactive adventure game with an attitude. But this time,
they make something different. With a blend of humor and nice piece of
the action, the game came with a strong gameplay. It's hard to tell the
exact way to solve this game 'cause there are lots and lots of different
path to take, but I try not to spoil everything. So I only give you the
main action. You can try several action on your own. And ..... don't read
this if you play in Basic or Competitor mode, 'cause maybe you're not worth
it after all !!! Use this in HERO mode. So with all the fun waiting in
front of you, here is the hints :
TABLE OF CONTENTS
DISC ONE : Get an Explanation
You start at the hospital. At the first time, just try to stay put,
don't follow the girl. After the shoot out begin, look around you and remember
the face of the guys with sunglasses. Then on the second time, follow the
girl. When the shoot out begin, help the girl and punch the attacker. Memorize
the girl and the band. This time you'll be sent to another world.
Memorize the beach. After swimming to the shore, recall your memory
and think about about the woman. Follow her to the dune. Turn to the beach,
and try to pass the horsemen. Then follow her to the bush. Say your thanks
to her and learn the way to gratitude. Recall your memory and ask her everything
until the icons turn to grey. Then follow her around the bushes while try
to knock down all of your chaser. Try to knock down 3 of them now ( look
at the scoring points ). If you do this right, you'll arrived in the castle
safely. But if you don't, you'll be captured and sent to the dungeon and
do the scene again before you can continue.
Anyway in the castle, go to the left of the main door. Open the door
to the right. It's the dungeon. Talk to the ugly wizard inside, learn about
who he is. Then he'll ask you to investigate the lab ( It's the first door
on the left wall, to the right of the main door ). Open the door ( notice
: if there's something behind a door, it should be a square icon that appears
not the circle ). Memorize the man on the right table. That's the dude
from the hospital. Go back to the dungeon and tell the wizard about the
lab ( a key icon will appear with a symbol of a lab tube. There should
be 5 symbols later on on this key ). Now, the wizard should open a magic
map. You can go either to the beach or to the forest. You'll meet the woman
in both of the places.
This time follow her to the bushes and watch the Amalions pass by. Push
that branches aside to look clearly at them. Hmmm... nice fur bikini !!!
Continue the journey and knock down one more chaser this time. If you do
this right, you'll arrive again in the castle. Go see the wizard in the
dungeon again. Learn about where you are now. This time he'll ask you to
find out about king's plan. Now, enter the main door to the building. Go
straight to the war room. Peep through the keyhole. Listen carefully about
the plan. The king wants to destroy the Amalions and burns down the forest.
Go back to the corridor and go straight to the dungeon. Tell the wizard
about this plan. Again, the magic map will appear.
Pick any place you want, you'll meet the mysterious woman again. Follow
her to the bushes. Knock down another chaser. Get back to the wizard. Now,
ask him why he is captured. This time he wants you to find the king. When
you reach the front door, turn away and go to the garden. Stay near the
terrace. Listen the conversation. Keep on staying for the second time.
Listen to the conversation between the king and Arisar, his advisor. Report
about this to the wizard. Go back to forest. This time you can recall your
memory and ask all of them to the mysterious woman. Memorize when she tells
you about her father and the other world. Ask her about it. She'll tell
you her name : Naranya, then move on. Knock down another chaser, then go
back to the wizard in the dungeon.
This time, he wants you to find Arisar. Go to the main building. Climb
the stair to the second floor. Peep through the keyhole again. Listen carefully,
Arisar wants to kill you !!! Report this to the wizard, and return to the
forest. Knock down another chaser, one more to beat. Back to the castle,
visit the wizard again. Then go to the main building. This time climb to
the third floor. Peep through the keyhole. Listen carefully about the king's
evil deed. Report this to the wizard, and use the magic map. Push on all
holes ( there should be 4 of them ) to make the map appears. Go back to
the forest. Knock down the last chaser. Now, the day should turn to night.
Approach the campfire and solve the pattern puzzle. This kind of puzzle
is generated randomly. So, the best way to solve this puzzle is to watch
closely to the pattern. Move your hand cursor to the right, left, up or
bottom. When your move is right, the picture will became more clearly.
Keep on finding the right pattern until all of the picture became visible
and the pattern will show up.
Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll
help you. Choose : I know you, How ( remember about "Here and there"
), I'm dead, then recall your memory and ask him everything. the power
and care icon will appear. He'll tell you to find Hyphastian, the blacksmith.
Then suddenly there's an ambush by the king's men. Follow Naranya to the
forest and offer her help. Meet Lumaseed, the fairy. Learn about his magic
item's pattern. This is the same as pattern puzzle. They generate it randomly,
so move your cursor until the picture of circular thing became visible.
If you guess it right, in the end there should be a pattern appears. Then
take a rest.
Back to TOP
DISC TWO : The Blacksmith
When the morning arise, follow Naranya to the forest. Click on the floating
square icon to look at the Amalions tribes. Then continue your journey
with Naranya passing the small volcanoe to the blacksmith. Note : you can
get a combat practice by turn away from Neranya. If you do that, you'll
be captured by the Amalions. Remember Seshara's face ( the leader of the
Amalions ) and then fight Geebo, Arisar's man, in a duel to death. Beat
him 3 times, then you'll be free again. Ok, now knock on Hyphastian's door.
Hmmm.... no answer. Get inside. Watch that strange device like an arrow.
When Hyphastian come in, try to avoid his beating until the right time,
then grab his stick. He'll be knocked down. Operate that strange machine.
Notice that strange lamp sequence at the begining of each term ( there's
should be 3 terms in total, first : 1 star, 3 star, and the last is 5 star
). Follow the sequence by pressing the button on the panel. After you do
it right, you'll be thrown to another dimension.
First, activate your Entrophy Tracker with the pattern you have learned
earlier. And everytime your Tracker lost its power, move your cursor and
do that pattern again. This is one ridiculous puzzle, there's no clue on
it. Just pure luck. The best way to guess the right hole to enter is to
keep on choosing at the same hole all the time. Click on the hole to enter.
In the final try, you'll see a wall without hole on it. Just click on the
right side, then duck 3 times at the horizontal bone. Quickly enter the
cave on the right. It will end this puzzle sequence. Good luck for it !!!!
You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena,
Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go outside
and talk to Naranya. Recall your memory and ask her about Conlin, and the
other choice after that ( Remember to ask about Hyphastian in the last
order ). Go back inside and ask Hyphastian to open your band. Memorize
the name. Hmmmm.... not working, you'll meet Mersham after the hospital
sequence. He'll send you back to the ocean. This kind of puzzle is easy.
Just follow the fish's movement BUT beware, everytime you hear a strange
noise go to the opposite direction of the fish's movement. After guessing
the right direction, you'll see a turtle. Approach it. In the end, you'll
arrive at the beach. This time don't run when the king's man chasing you
( This is for the bonus sequence in Hero's mode ).
They'll bring you to meet the king and Cage. Then they'll captured you
in the dungeon. OK, let's explore the castle one more time until you've
collect the 5 icons on the key again. First, the wizard will ask you to
go to the lab. Go there and talk to Conlin. Notice that he's working with
an old manuscript. Ask him about the code. Leave when the other scientist
notice you. Report this to the wizard. Then use the magic map to go to
the forest or the Amolians camp. Just don't run again when the king's men
after you.
Back to the wizard. Now he asks you to find the king. Go to the garden,
you'll meet the king near the fountain. Listen for his conversation with
Cage. Hmmm.... the king wants to eliminate Conlin. Report this to the wizard.
Then again choose forest or Amalions camp. Get captured one more time and
go back to the wizard. This time go inside the main building. Climb the
stair to the second floor. Peep through the keyhole. Hmmm...... Arisar
has a daughter. He is loosing her somewhere in the island. Report this
to the wizard. Do the same thing abouth the map and return to the wizard.
Now go back to the garden and listen to the conversation between the soldiers.
They plan to make a rebellion. Report this to the wizard. And for the last
time do the sequence with the magic map again. Back to the wizard. And
go to the war room in the main building. Peep through the keyhole. Listen
to Arisar's plan on chasing Naranya. Report back to the wizard. OK, that's
for the bonus sequence.
Use the magic map and push the 4 holes to make it appears. Then choose
the small volcano. Go back to the blacksmith house. Choose this conversation
in order : Call him, Sarcastic, Will it hurt ?, What, Why, How Long,
OK, Refuse, and finally Angry. The option for recall memory
should appears. Ask him about everything. When you finally ask him about
the True Power, he'll get up and change to another person. Wow... Is it
some kind of magic ??? He'll tell you to find the inn. Get out and talk
to Sorena about it and received the Dragon Staff. Click on it to get it.
Learn the pattern to recharge the staff from your old friend, Lumaseed
the fairy. Memorize it.
Now prepare for this hard and long battle with the Amalions. Use the
Dragon Staff to block any attack from the Amalions and the king's man.
Every 6 block, you should re-charge your staff. The star points will raise
up if you can guess the direction of a strange girl who is running in the
forest ( usually she'll appear every 4-6 succesful blocks ). And sometime
near the end of this puzzle, you'll have to use the other magic device
( the Entrophy Tracker ) to locate the girl in the forest. Use the device
on any bush movement that appear. Look carefully and you can notice the
movement. Hint : the movement is usually appear in the middle of
2 trees. You'll have to do this 3 times. After the last guess, you'll arrive
in the inn.
Back to TOP
DISC THREE : Save Natanya
This is an easy task, but full of movies clips beside the main story.
So if you want to see lots of clips, just try it yourself. Anyway, follow
the strange girl to the inn. Talk to Elusia, the mother inn ( Bates motel
???? ). Grab your staff anytime she wants to keep it. Choose this option
: Other guess, Why, Flatter ( his daughter with the diner ),
Lie (to make her happy), See guest and Guest ( on the
bottom line, don't be distracted by her, just keep on asking for the other
guess ). After you points indicator reachs its maximum points, go straight
to the stair. Use your staff to block any movement from Elusia and his
daughters. Don't talk to them, just prepare your staff. Do this 5 times
and they will give up. Choose to meet the guest upstair or just recall
your memory and choose "Help". Anyway, you'll pass the test that
Elusia gives to you. Talk to Naranya. Use your Entrophy Tracker to save
her. Receive another magic items from Elusia. It's the Salas Sphere. Learn
the pattern to recharge it from your friend, Lumaseed. Then follow Naranya
to the castle.
Note : Should you try to choose different path and loose your
staff, just try to find it in the wood. Locate the girl with staff with
your Tracker. Then follow the girl WITH THE STAFF to raise your point indicator.
You'll get it back in no time. Should you be caught by the king's man,
try to distract them when they want to hang you. But if they bury you,
say goodbye .......
Back to TOP
DISC FOUR : Arisar's Secret
Watch out !!!! The Amalions have captured Naranya. Stay put to save
her. Use the Dragon Staff or The Salas Sphere on the Amalions to block
their attack. You'll be knocked down by them. Now, here it is. The chasing
sequence again. This time, there's a combination between blocking, detecting
and calming. Block any attack from Amalions with your Dragon Staff. When
you see someone with a white robe, just hide or run away. He is Arisar.
When you see a fire attack, use the Salas Sphere on its source. Then use
the Tracker to track where the Amalions are. Anyway, after raising your
score indicator to 2 stars, you should be at the castle. Get inside to
the dungeon and talk to the wizard. He wants you to check out the lab.
Go to the lab and watch that Arisar's has known Conlin secret. Now he captures
him. Report this to the wizard. Use the magic map to go back to the forest.
If you see that pattern puzzle again, just find the pattern. If you
see someone with white robe and there's Mersham icon appear, approach him.
Mersham will tell you to use the Salas Sphere when dealing with the Amalions.
Raise your score indicator again to 3 stars, then you should be back at
the castle. Go to the dungeon and talk to the wizard. He asks you to find
Conlin. Now, go to the dungeon. Conlin should be there. Talk with him.
Then report this to the wizard. Travel back to the forest. Raise another
point, and you should arrive at the Amalions camp. Talk to them, but remember
DON'T manipulate, flirt, or cheat them. Just keep on saying that you want
to meet Naranya. Finally they will bring her to you. But she's been hypnotized.
She doesn't recognize you. Oh..... this is bad. You have to fight her now.
Every 1-2 succesful blocks, the recall memory icon will appear. Choose
these answer to gain her memories : Rendala, Hyphastian, Gratitude, True
Power, Elusia, and Sorena. Note : sacrifice yourself to make her
stamina raise up if you have to. This should shorten the fight. But you
must know your limit. Don't sacrifice too much. Anyway DON'T make her stamina
wear down, or you have to do the fight from the begining again.
After the fight, choose : Brave, Reason, then Recall memory
and choose : Care and Gratitude. Then you'll received the
Thunderstone in replace of Salas Sphere. Learn the pattern from Lunacy.
Heal Naranya with the Tracker. The leader will take you to the campfire
for the dance. This is a very hard puzzle. I recommend you to do this in
basic mode. But if you want to try in hero mode, just go ahead and receive
your bonus scene. Anyway you have to click on the bottom right corner (
on that glowing things ) to solve this puzzle. Make the same pattern and
you raise your point indicators, you miss the same pattern and you'll lower
the indicator. So good luck. After you've beaten the puzzle, use the Thunderstone
on the smoke to have a vision. You have to do this several times before
the dance is over. Say goodnight to Naranya and prepare for the next day.
On the next morning, Arisar's man will capture the Amalions. Listen
to the conversation between Arisar and Seshara. Hmmm ..... they were married
and had a daughter. This is interesting. Naranya then will guide you to
find Mersham. Talk to Mersham. Click on his robe to get it. It's the Vanishment.
Learn the pattern from Lumaseed. Suddenly Arisar's man come out and capture
you. Naranya wants to meet you in the shell before she splits. Great, you're
back at Arisar's stronghold.
Back to TOP
DISC FIVE : Arisar's Stronghold
The wizard will ask you to find the King. Go to the garden and listen
the plan to eliminate Arisar. Hmmmm.... Arisar is just another puppet for
the king. Report this to the wizard. This time she wants you to find out
about Arisar. Go inside the main building and to the second floor. Peep
through the keyhole. Watch how Arisar and the king have an argue. Now get
back to the wizard. Should you get caught in this building, use the Vanishment
to make yourself invisible. Anyway, report about this to the wizard. Then
choose the knife picture, and click to the hole. You'll arrive in front
of the dungeon. Get inside and meet the Amalions. Talk with her.
Suddenly Geebo came in and beat you. Use the Thunderstone to make him
sleepy. Get out and go back to the dungeon. Choose the knife picture and
click on the hole. Now you'll arrive in front of the first floor door.
Peep through the keyhole. Use your Vanishment before you rush in. Inside
Arisar is gambling with Seshara's life. Help her by giving the sign to
the correct hand. Look at Arisar's hand and notice the paper with diamond
sign on it. Use the candle to give the sign. On each try, don't forget
to recharge your Vanishment before giving new clues. After the third hint,
suddenly your Vanishment loose its power. You'll be seen by Arisar's. Now
he is gambling with your life.
Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that candles
??!!! Choose the appropriate hand with the lit candle. If the left candle
lits up, choose the left hand. After 3 tries, you'll meet a new Arisar,
the gentleman. Grab his offer, the Shell. Learn its pattern from Lumaseed.
Then follow him on horse to meet Atum, the God of Eseveron. The secrets
are revealed. Naranya is Arisar's daughter and Conlin is her stepfather.
The king wants to make a bomb to destroy the universe. Suddenly the King
comes out with Naranya in his hand. Now it is time to save the universe
by deactivating the bomb and release Naranya.
There are 4 different endings from here :
- If you fail to disarm the bomb, the King and Jim Cage will rule the
universe. The bad is taking over the world.
- If you give the Shell to Mersham, than you'll be blown away to death
- If you choose to make Naranya stay in her world, actually she'll come
with you and die in your world ( or ..... May I said very very old !!!
)
- If you choose to make her come with you, she'll actually stay in her
world and all turn good to everyone
Anyway, here is the way to disarm the bomb. After you enter the gate,
use the Tracker to open the way ( recharge it if it is necessary ). Click
on the empty spot in the pathway to avoid crashing the crystals. Do this
4 times and you'll get the bomb. Use the Shell first to open the control
panel. Use the Tracker on the control panel ( the white thing on the top
of the bomb ) to activate it. Then use the Thunderstone on the control
panel to destroy it. Push the button on the top of the control panel. Move
your cursor until the picture of flower appear on the button. Then use
the Vanishment to destroy the bomb. Watch the ending.
First you'll be sent away to the mental hospital. After several weeks,
you'll be back on the street again. This time Naranya will meet her father,
and a lovely girl will give you a package containing the Rendala band.
Yup, Mersham is back ......... and GAME OVER.
References
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