Max Payne by Al Giovetti

 

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By Al Giovetti
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Genre:story-driven 3rd Person Action Shooter
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Developer: Remedy Entertainment
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Publisher: GodGames
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Summary * History * Company Line * Game Play * Plot * Graphics * Animation * Voice Actors * Music Score * Sound Effects * Utilities * Multi-player Features * Cheats, Hints, and Walkthrough * Journalists * References * Letters

History

Remedy Entertainment in Helsinki Finland is responsible for the Development of this product. GodGames, a division of Take 2, published the game. "Remedy Entertainment, a Finnish game development company, was founded in August, 1995. From the very start, the company's goal has been to create die-hard action games that are great fun to play. To reach this goal, it has required a well-balanced combination of innovative ideas, quality content, state-of-the-art technology and -most importantly- the right people to put it all together." Remedy's debut game, a racing game called Death Rally, was published in 1996 by Apogee Software and GT Interactive and has sold in excess of 90,000 units.

Summary

Company Line

Game Play

Plot

You are a New York City Policeman, framed for a crime, now a fugitive set in the middle of the largest New York snow storm to date. The blizzard obscures your surroundings and limits you to locations near each plot development point.

Graphics

Animation

The game uses Remedy's "3D engine and game development environment" named "MAX-FX Technology™".

Voice Actors

Music Score

Sound Effects

Utilities

Multi-player Features

Journalists

Put your review right here by emailing us the text.

    References

  1. Tom Price, Ecstasy in Slow Motion, Computer Gaming World, issue 208, November, 2001, pages 90-91, 4.5 out of 5 stars (90%), CGW Editor's Choice.

    Letters

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