HOMEBy Al Giovetti, 03/13/97
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Marathon (3): Infinity
HistoryMarathon and Marathon 2: Durandle are essentially Doom clones that concentrate more on the adventure and less on the action, but still qualify as Doom clones. Both games were released first for the Macintosh, a platform devoid of new game titles and screaming for new titles. The reward tremendous sales and brand loyalty developed. Others have seen the advantage of catering to unpopular game platforms. Interplay has a Macintosh division that specializes in converting games to that platform, similar to Electronic Arts' support of the Amiga in the mid to late 1970s, and other companies cateriing to Atari ST system owners during the same time period. Their reward is increased sales and leveraging of assets that have already sold well on the PC resulting in increase revenue in direct proportion to the grateful Macintosh game players. It is a real win win situation. Why then are many game developers reluctant to try to plumb the depths of this market? Company LineDon't look now... Carnage is coming! So just what is Marathon Infinity? Marathon Infinity has the brand new scenario Blood Tides of Lh'owon, plus Bungie's own map editor Forge, a content tool Anvil and the Marathon 2 Strategy Guide. For Marathon fans, Infinity takes the game to a whole new level, evolving the story to its fullest and providing the tools to let you extend it even further. There have been a few enhancements to the engine since Marathon 2. For one, we fixed some bugs, like playing over localTalk works better now. There's also a counter in net games now. Game Play
Plot
Graphics
AnimationVoice ActorsMusic ScoreSound EffectsUtilitiesThe third enstallment of the series gives us a map eidtor that allows us to create and exchange maps between friends by disk, modem and on the internet. This increases play value many times and allows us to have virtually infinite maps for this popular game.Multi-player FeaturesNew for the third installment is improved performance over Maintosh LocalTalk networks.Cheats, Hints, WalkthroughJournalistsReferencesKevin J. McCann, Computer & Net Player, volume 3, number 10, March, 1997, pg. 82, 80%. |
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