Assassin 2015
by Al Giovetti
Price: $39.95
Genre: first person 3D shooter
Release: now
Developer: BlueSky Software
Programmer:
Music:
Art:
Producer:
Publisher: Inscape
Phone: 800-510-1791
Web site: www.inscape.com/assassin2015
Requirements: 486, 66 MHz, 4X CD-ROM, 16 MB RAM, 50 MB of hard drive space

History: Inscape and Blue Sky have excellent track records in producing quality product. The game has great visuals, music, and sound effects. The game was anticipated with much excitement.

Plot: You play the government assassin, Jack Butcher, in the year 2015. You are assigned the task of killing a terrorist scientist. When the hit does not come off as expected you are trapped in a skyscraper and must fight your way out.

Jack has a partner on the outside, Jett Jones, who tries to help Jack get to his extraction point. The game breaks up the action with cut scenes of action with bad guys and a bunch of interesting stuff, which you will be interested in.

Game play: This is a rail shooter and you are forced to take one road out of the sky scraper since all other roads are dead ends. There are no weapon's upgrades. Your weapons are limited to auto charging lasers and auto-targeting grenades. You make a mistake you die, you do it right you move on to the next level or challenge. The plot is very linear.

You cannot look around, duck, jump, crouch, dodge or perform any other maneuvers other than move, shoot, and throw grenade.

Artificial intelligence: The enemy are pretty stupid so to balance out the game their weapons can shoot you well before your weapons can hit them. Another means of making the game artificial and you feel like you are being cheated is to just throw lots of the enemy at you.

Graphics: Very remarkable and beautiful high resolution rendered graphics.

Animation: Very smooth and nice animation both in cut scenes and in the game itself.

Voice actors: ?

Music score: Good

Sound effects: Good

Multi-player: This is a one player game.

Reviewer: Jason did not like this game very much

References:
http://www.gamespot.com/action/as2015
Jason D'Aprile, Computer Player, volume 3, number 7, December, 1996, pg. 64, (50%).
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