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Lands of Lore III
History
Company Line
The magic of Gladstone has always attracted visitors. Over the
centuries, Dracoids, Thomgogs, Elves, Humans and countless other
peoples have found their way to the mystical kingdom on the banks
of Lake Dread. All have taken advantage of the Gladstonian atmosphere,
in which the flux of magic flows more smoothly than any other
mortal place ever known. Even the Ancient gods, long ago on holiday
from their omnipotent chores, chose the Gladstone region as their
favored retreat.
ad men as well as good have been attracted, and their conflicts
provide much of the drama in Gladstone's history. The struggles
between Wizards and Sorcerers, the perpetual clash between the
Dark Army and the soldiers of Gladstone, and the constant pushing
and shoving of outside forces have made Gladstone a battlefield
for the great debate between good and evil.
hen we were first privileged to get a glimpse of Gladstone, valiant
King Richard had been poisoned by his arch rival Scotia, sorceress
of the Dark Army. Out next view allowed us to watch as the reasons
and meaning of mortal existence were argued on a cosmic scale.
In the near future we will witness the departure of the gods and
listen as the succession to the throne of Gladstone is argued.
ut watching and listening are inaccurate terms. There are no tourists
in Gladstone. No voyeurs may ever peek, and no outsiders ever
venture inside. Only by becoming a Gladstonian and taking up the
burden of one of the grand quests can one see inside the magical
world of Gladstone.
Westwood Studies is proud to announce the fall release of Lands of Lore III (TM), the third installment in the highly successful role-playing game series.
Through Lore III's six distinct worlds with settings that include everything from urban sprawl to frozen wastes to post-apocalyptic
villages, game designers and artists are striving to create a completely immersive fantasy world.
"The key to creating a truly immersive experience is in the details,"
said Westwood executive vice-president Louis Castle. "Cities can't be
deserted. They need to be populated with characters that feel real.
Animals can't always try to eat you and real people don't spend their
days hacking and slashing through dank dungeons for no apparent
reason. We're looking toward strong narrative and compelling human
motivations to really draw you into the Lands of Lore world."
The Lore III game engine has been built from the ground up for 3D
acceleration and will help create that feeling of realism with
advanced lighting effects, textures and animation. Using the advanced
voxel technology Westwood has developed over the past 3 years,
characters and creatures will be amazingly life-like and fully 3D.
And while new technology will make the best-looking Lore yet, Westwood
designers are also borrowing a bit from role playing's past.
"One of the things players love about role playing games is the
ability to customize their character," Castle said. "To keep this
choice consistent and seamless within the game world, we're
introducing guilds to the Lands of Lore universe. Players can choose
to join any or all of the four guilds and better focus their
character's development."
The game puts you into the role of a man who suddenly has to deal with
being heir to the throne and losing his soul all in the same day.
Your quest is to regain your soul, banish the creatures who stole it
and restore peace to the kingdom. To do this you must travel from the
world of Gladstone through portals to five different worlds, each one
with its own challenges and surprises.
"I think story is one of the most important parts of any game," Castle
said. "A good story provides the context for everything a player does.
Great gameplay and excellent graphics pull a player in, but a good
reason for killing that last monster or solving that difficult puzzle
makes an emotional experience out of a basic task. In Lands of Lore
III, we are focusing on story to bind the game play and visuals
together and provide meaning for what you do."
Game Play
Plot
Graphics
Animation
Voice Actors
Music Score
Sound Effects
Utilities
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References
Lands of Lore: Guardians of Destiny
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