Hints
By Al Giovetti
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MAX Hints
- "Scouts can be surprisingly nasty early in the game. They can dart in,
pick away at a constructor or engineer, and run away again before a tank
can reach them."
- "Connect your gun turrets and other fixed defenses to your complex. If
they're connected, they'll reload with ammunition automatically, and
repair when they're damaged."
- "One of the cheapest early defenses are mines. A good minefield can save
your colony from an early strike Just remember to lay them at a distance
greater than the range of any anticipated attacking units. You can pick
up mines and move them farther out later if your complex grows around
them."
- "Rocket launchers are by far the best way to clear enemy minefields."
- "Aircraft have a hard time with anti-aircraft. If you must attack with
just planes, consider moving in empty air transports first, to draw
fire."
- "Unless you're playing a short game, one of the first things you'll need
is a second mining station to feed materials to your hungry engineers and
constructors."
- "Every complex has a weak spot. Use infiltrators and submarines to find
where your enemy hasn't built gun turrets and anti-aircraft, and strike
there first."
- "Mobile anti-aircraft is powerful once it's in place, but it's hard to
attack with it. Use fighters to attack your enemy's force."
- "If your can bombard your enemy's complex from the water, build a fleet.
Ships are tougher and faster than land units."
- "Infiltrators can be devastating if they catch you unprepared. Be sure to
have infantry units on sentry duty in and around your valuable assets and
enemy infiltrators will find it much harder to cause you grief."
- "Use air transport to land missile crawlers in strategic spots for
hit-and-run attacks. After they fire their shots, load the missile
crawlers back into the transports and retreat to safety."
References
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