VI. If you are at the Eastman Enterprises callup as an element leader.
*If you've just arrived on the scene.
Rooker will tell you what's up and ask you to interview people.
First, click on Coco, the accountant, until she leaves.
Then, click on Andy until he leaves. This will give the necessary
information about the factory's layout.
*If you don't know what to say at the briefing.
Click on the greaseboard to tell the team what you learned from your
questioning. Rooker will ask you what kind of tactics
you think you should use. There is only one right answer! Choose a
stealth entry at side one, with highground cover at
corner one-four. Any other combination will result in tragedy.
*If you need help entering the building.
If you haven't already loaded your weapon, do so now. Transmit DOOR
OPEN on your LASH. Carmichael will try the door
and find that it's locked. Transmit BREACH DOOR. When Carmichael has
the tool and is ready, transmit INITIATE. When the door is open,
order Carmichael to mirror it. When you get the all clear, use the
LASH to order ENTRY TEAM A RIGHT and ENTRY TEAM B LEFT, then send
ENTRY TEAM A MOVE and ENTRY TEAM B MOVE. You will all move into the
building.
*If you just entered the building.
The room needs to be cleared, so transmit ENTRY TEAM A CLEAR RIGHT
and ENTRY TEAM B CLEAR LEFT. You will follow Tello, the other member
of Entry Team B. Instruct Entry Team B to CLEAR RIGHT. Tello will
clear the area and await further orders. Tell Entry Team
B to CLEAR LEFT. To move in, slice the pie left on the desk.
*If you found the hostage.
Use the LASH to transmit HOSTAGE DOWN. Click the arrow cursor on
Eastman to learn about the suspects. When the EMT arrives, you can
leave.
*If you need help exiting the office area.
You will see your team set up and waiting for your orders. Transmit
ENTRY TEAM B CLEAR LEFT. After everyone is in position, tell Entry
Team A to OPEN DOOR, the MIRROR DOOR to make sure it's clear. To
exit the office, transmit ENTRY TEAM A RIGHT and ENTRY TEAM B RIGHT,
then ENTRY TEAM A MOVE and ENTRY TEAM B MOVE.
*If you're in the room with the lockers and stacks of boxes or on the stairs.
To clear this room, transmit ENTRY TEAM A CLEAR RIGHT and ENTRY
TEAM B COVER LEFT. Tello will cover Team A as they move up the stairs.
Transmit the MIRROR command to Team A. When you get the all clear,
tell Team A to MOVE. Click the left arrow to follow
them up the stairs.
*If you're in the storage area.
Wait until Team A comes back. Transmit ENTRY TEAM A CLEAR. Team A
use the mirror to clear down to the far end of the boxes. Tell both
teams to HOLD, then tell Team A to CLEAR RIGHT and Team B to COVER
LEFT. Tell both teams to MOVE, then HOLD when they reach the corner.
Have Team A MIRROR the corner.
*If Team A has signaled that the suspect is around the corner.
Transmit FLASHBANG to Team A. After the explosion, slice the pie
right around the corner. Don't relax when you see the two militia
members surrender, another suspect will jump up and aim his gun
right at you! Quickly shoot before he can shoot you. If you get him,
the scenario will end. If you miss, well, we hope you saved your
game.
VII. If you are at the Eastman Enterprises callup as a sniper.
*If you just arrived at the scene.
If you have qualified as a sniper prior to this call up, you will be
assigned to the highground cover on the roof of an
adjoining building. When you're dismissed, you will accompany Saunders
up to the roof.
*If you are in position and need to calculate your settings.
Look through your rifle scope to see the flag on top of the Eastman
building. You can check the flag's angle against your dope book to
approximate wind velocity and direction. If this is your first time
through the Eastman scenario, Saunders will inform you that an 8
mile per hour cross wind is coming from the left. Using
the formula in your dope book, you calculate that you need to
compensate four clicks. Adjust your windage knob four
clicks to the right. Note that if you successfully complete this
scenario and come back later to play it again, the wind
velocity and direction will be randomly generated and different
every time. Use your dope book to calculate windage adjustments!
*If you see suspects in the windows.
Don't shoot until you see an armed suspect. When you see a suspect
with a gun in the window, Rooker will give you the okay to shoot.
Wait until you have a clear shot, then let him have it! If you
miss, the suspect will shoot the hostage. If you are successful,
the scenario will end. You will be suspended while the
shooting is investigated, but don't worry. You'll be reinstated and
back with your team very soon!